![]() After drawing a bunch of things, Sylvain scans them and (manually) places them in a sprite sheet.Įvery theme in Hidden Folks has somewhere between 3 and 8 of these sprite sheets, and every area and every story you see is in the game is made up of the elements in those images.įunny side-track: when Sylvain and I started working on Hidden Folks about three years ago, he decided to buy a somewhat medium-quality / cost-efficient scanner for the project. Sylvain and I brainstorm on the theme and possible sub-themes that could work well with interactions, after which Sylvain enters The Zone™ and just draws whatever comes to mind. Sylvain uses a fineliner to draw every single element we’ll eventually want to place in the game. Like everything in Hidden Folks, the Factory started on paper. In today's post: Sylvain’s drawings and the hundreds of stories he puts together. ![]() In the three days leading up to the update, Sylvain and I have prepared three graphic-heavy posts, one per day, in which we show and talk about what makes us so excited for it. The Factory has almost 30 targets, dozens of new interactions, hundreds of new sounds, and thousands of tiny stories. Sylvain and I (Adriaan) are SUPER proud to announce that this Thursday, June 15th, we will release the free Factory Update on Steam (and iOS) that adds the most complicated area to Hidden Folks we’ve ever made. You'll hear it here first when we've got something to announce! optimisations to bring the game to Android bugfixes (touchscreens should work SOON) ![]() On our schedule right now (in this order): A little under-development sneak preview: We already explored the theme a year ago but threw it out before the release because we needed it to be better and more interactive. In the mean time, Sylvain has started drawing and implementing more Factory theme interactions. This Monday I started working on fixes for some of the harder bugs that were reported, and I've sent various bug reports by you guys and girls over to Unity (the game engine we used to build Hidden Folks). Sylvain and I have been cooling down last week, recovering from the very intense weeks around the release and my trip to the Game Developer Conference in San Francisco (where I gave two talks and talked business with businessmen and -woman. I guess it's time for the new areas, right? Well, they're getting there let me update you on our current status: One more thing I wanted to mention is our forum moderators: palex00, scallysche, mindbokeh - you three are the best!! A few other members on the forums also helped translating Chinese posts, which was both awesome and absolutely necessary, for which I am super grateful as well! (I'm still looking for someone to help me moderate those in the future because frankly I don't speak Chinese!) You're all the best community really. But here we are, having been in the Top Sellers list for almost a month! And not only did a lot of you find and buy the game, many of you have also finished it or getting close to it. Overwhelmingly Positive!!! Whhhoooaaaa! To be honest: I wasn't quite expecting the Steam audience (you) to find us here, with so many amazing titles made by huge teams with bigger production values and massive marketing teams to make sure you heard about the game. but honestly it's really been freaking amazing and it warms our hearts to see nearly all of you enjoy the game so much and longing for more!! It's all been a little overwhelming for us the bugs (I'm working on it!), the questions, the requests. ![]() Exactly one month ago, Sylvain and I (Adriaan) released Hidden Folks. ![]()
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